For ranged combat, roll Dexterity + Firearms (guns) or Dexterity + Athletics (thrown weapons).Ĭharacter is incapable of movement and is likely unconscious.For armed close-combat attacks, roll Dexterity + Melee.For unarmed close-combat attacks, roll Dexterity + Brawl.Declare Discipline activation and Willpower expenditure.
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